Dungeonland is a co-operative hack and slash game that takes players on a deadly tour through a medieval theme park. Playing as The Rogue, The Warrior or The Mage, the heroes will need to work together as a team to get past the evil overseer of this “Tragic Kingdom” — The Dungeon Maestro.
The truly diabolical can even take on the role of the Dungeon Maestro himself and wreak havoc on friends. Unleash the killer rabbits, drop some exploding frogs in their path, or whip up a giant fan and blow them all away.
Strategic Co-op Gameplay: Utilize each character’s unique skills and weapons, combine their special powers to form all new attacks, or just plain hack and slash your way through this treacherous theme park
Competitive Multiplayer: Play as the Dungeon Maestro himself and unleash evil on your friends. Summon your minion to thwart the heroes, conjure spells or take control of a boss monster and get in the action yourself. Then push the Evil Laugh button and let your sinister cackle reverberate throughout the land
Replayability: The DM AI randomizes monsters, treasures and dangers each session to create a unique experience; player choice in equipping items creates endless combinations for more variety
Colorful Game World: Three different theme park environments to explore, each with their own unique attractions. Don’t forget to visit the gift shop on the way out. The prices are to die for…
Prepare to DIE: Dungeonland is a dangerous place — making your way past its deadliest attractions will be an extreme challenge. Only the hardiest of heroes need apply
Genre: Action Hack and Slash
Players: Singleplayer, Co-op Multiplayer for up to 3 players, Competitive Multiplayer for up to 4 players
Operating system: Windows Vista / Windows 7
Processor: Dual Core 2.6GHz
Memory: 4GB RAM
Hard disk space: 4GB
Video: DirectX 9.0 compatible card with 512MB (minimum Nvidia GeForce 8000, AMD Radeon HD 2000)
Sound: DirectX Compatible Sounds Card
DirectX®: DirectX 9.0c
The Cave’s story is based on a magical talking cave with a labyrinthine set of tunnels within it. Seven characters, drawn from across time and space, have come to the Cave, believing they can “learn something about themselves and who they might become”, as stated by Gilbert, while harboring a dark secret. In one example, a knight character, seeking a treasured amulet, encounters a princess who possesses the amulet in distress from a dragon; instead of coming to the princess’ rescue, he lures the dragon into eating her and recovering the amulet for himself when the dragon coughs it up.
At the start of the game, the player selects three of the seven characters, which they are then locked to for the remainder of the game; players can restart a new game to select a different trio of characters. The characters are based on stereotypical figures, such as a hillbilly, a pair of orphans (acting as one character), and a scientist.
As the player controls the trio to explore the Cave, they collect objects and interact with the environment in a manner similar to an adventure game. The exploration of the game is based on 2D platformer elements, though the game is presented with 3D graphics. Exploration is described as being “Metroidvania”-like, where more of the Cave’s tunnels and chambers become accessible as players collect objects in a manner similar to Metroid or Castlevania. The player will need to work with all three characters, switching between them typically to activate multiple parts of a puzzle; one example shown in early press demonstrations was to use one character to ring a bell to distract a dragon, a second character to repair a hot dog vending machine as to provide bait, and a third to operate a giant claw machine to pick up the dragon to clear their path. Each character has a unique ability to aid in maneuvering the cave tunnels, leaving some areas inaccessible if the appropriate characters aren’t chosen at the start; for example, the adventurer is able to swing herself across gaps with a rope, while the time traveler can phase shift a short distance, passing through closed gates. In addition, some areas of the Cave are accessible only to one of the specific characters; such as the knight finding a castle or the scientist discovering a laboratory; these areas represent the deep desires and dark aspects of a character that lured him or her to the Cave in the first place. While there are hazards that can kill a character, the character respawns shortly afterwards nearby, allowing the player to reattempt the move. Throughout the game will be iconographs for each of the three characters, which the player will need to get near to activate; these provide one of several still art images that reveal the character’s back-story.
The game is primarily a single-player game, but up to three players can participate cooperatively on the same computer or console, each controlling one of the three selected characters.
Botanicula follows the adventure of five botanical creatures (named Mr. Lantern, Mr. Twig, Mr. Poppy Head, Mr. Feather and Mrs. Mushroom) that are trying to save the last seed of their home tree from evil parasitic creatures that have infested their home.
Like the previous games from Amanita Design, Botanicula follows the same scheme of gameplay where the player controls a protagonist (or multiple protagonists) while exploring the environment, solving puzzles and collecting items that are required for the obstacles that come in their way. The player is able to interact with other creatures and find easter eggs that are present in the lush environment.
A few minutes of gameplay from the great point ‘n click game Botanicula:
The goal of Machinarium is to solve a series of puzzles and brain teasers. The puzzles are linked together by an overworld consisting of a traditional “point and click” adventure story. The overworld’s most radical departure is that only objects within the player character’s reach can be clicked on.
Machinarium is notable in that it contains no dialogue, spoken or written, and apart from a few tutorial prompts on the first screen, is devoid of understandable language entirely. The game instead uses a system of animated thought bubbles. Easter egg back story scenes in the same format can only be revealed by idling in certain areas.
The game employs a two-tier hint system. Once per level, the player can receive a hint, which becomes increasingly vague as the game progresses. Machinarium also comes with a walkthrough, that can be accessed at any time by playing a minigame. As with dialogue, the walkthrough is not in written or spoken form, but instead a series of sketches describing the puzzle at hand and its solution. However, the walkthrough only reveals what must be done in that area, and not how that puzzle relates to the game chronology.
The Walking Dead is an episodic action adventure video game based on Robert Kirkman’s The Walking Dead comic book series for iOS, Mac OS X, Microsoft Windows, PlayStation 3 and Xbox 360. The game was developed by Telltale Games. The Walking Dead was planned to be released in the last months of 2011 but due to the production and development of the project, the game was delayed to until early 2012. The game will consist of five episodes, with the first episode released in April 2012 across all platforms with the exception of the iOS version.
Kirkman has said that, unlike typical zombie games such as Left 4 Dead, it will focus more on characterization and emotion than action.
The game features cross-genre of both adventure and action with some role-playing elements, in which, like in the previous Telltale titles, the player must make use of inventory items and environment, however, unlike in them, the played characters will have limited time to do so and could die in the process. The game is told from the point of view of a new character named Lee Everett, who will be the only controllable character in the game. Lee will however be able to interact with the other survivors and his actions will influence the plot in particular ways (like, for example, at some point Lee will have to choose whom to save from the dead, and therefore by letting the other individual perish, some of the game plot will change, while other parts will remain unchanged).
In addition, some characters from the original comic book series have been confirmed to make appearances in-game, including Hershel Greene and Glenn. Players will be able to meet them before the plot in the comic book begins to take place.